As linked in June 6, 2005 to old DefenseReview.com article authored by David Crane with permission exchange
(Aechelon’s originated the images)
As a door gunner in an MH-60 helo, your crew is assigned a mission to locate and destroy escaping insurgent vehicles following an attack on a troop convoy. You look around the cockpit to make sure everything is secure before liftoff. Shortly, with the wind in your face and flying at 140 knots at tree top level, your pilot identifies and calls out an enemy target on the road ahead. You locate the target and begin firing your .50 cal at the escaping vehicle. Following your tracers and impact points, you move your line of fire onto the target. The truck carrying insurgents is destroyed. The pilot immediately calls out another target and you prepare to acquire it……Stop.
Where are you? Are you in the Iraqi battlespace/field of operations? No, you’re not. But it looks, and sounds, and feels like you are because you’re inside an…
immersive and highly-realistic virtual environment training mission in the Binghamton Simulator Co. Advanced Gunner Scanner Simulator II or AGSS II, which is designed to mimic an actual helo gunner op as closely as possible. A future version will even incorporate fans to create the changing wind patterns that will hit a gunner on a real world op.
AGSS II- Advanced Gunner Scanner Simulator II
PAVET- Prototype Aircrew Virtual Environment Trainer
AVET- Aircrew Virtual Environment Trainer
VHAT- Virtual Helicopter Aircrew Trainer